Independent game studio

Inkless Games

games that wait for you

We make two games: one about the life and death of a star, one set at an embroidery table. Both believe the same thing — that a game can be patient. No timers, no energy bars, no punishment for being away; just a world that is exactly where you left it.

Two gamesOne in the sky, one at a table
Hand-madeCode, art and music written here
No pay-to-winThe store sells cosmetics alone
Games

Two worlds, the same patience.

One looks up at the sky, the other down at a table. Each has its own page: screenshots, systems, and where to play it.

NovaForge on a phone: a star mid-fusion, ringed by its works
Mobile · Web demo

NovaForge

forge a star · choose its fate

Forge a star from a speck of dust, fuse hydrogen all the way to iron and go supernova. Spend the starlight on a hand-drawn sky of constellations — then enter the Weekly Forge: four minutes, a bare star, and the same two laws every player burns under that week.

  • Demo live
  • Idle
  • Weekly ladder
  • iOS & Android soon
Needlings: a hoop on the workbench with the pattern printed on bare cloth
Desktop · In development

Needlings

restore what was forgotten

In a candlelit workshop, set one stitch at a time into the bare cloth in the hoop. The pattern never restricts you, it judges you: a wrong colour stays owed. Finish a tapestry and the animal inside it lets go of the thread, steps onto the bench, and starts working beside you.

  • In development
  • Active-idle
  • Pixel craft
  • Steam
The Studio

A small studio, long games.

Inkless Games is a small outfit: systems, art, writing and music at the same table. That is why few games come out of it — and why the ones that do are built to be played for years.

The game waits

No energy bars, no timers to wait out, no door telling you to come back tomorrow. Play five minutes if that is what you have; disappear for a week and nothing is lost.

Power is never sold

The store carries cosmetics and supporter packs and nothing else. Not one ad ever stands between you and your progress; watch one only if you choose to, for the reward.

Drawn and tuned by hand

Every system, every sprite and every sound was authored here. Balance is not guessed at: it is simulated on the game's own engine before a number changes.

Keep in touch

We'll write when the next one lands

Leave your email and we'll write only about a launch or a beta — nothing else. One list, both games.