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Needlings

restore what was forgotten

In a candlelit workshop you set one stitch at a time into the bare cloth stretched in the hoop. The faded pattern printed on it never tells you what to do — it only sees what you did. The colours are not there: they are on a parchment that takes both your hands. You study it, you put it down, you work from memory. That gap is the game.

Active-idleYou choose, the needle works
Single-playerNo ladder, no opponent
SteamStore page soon
The hoop with the forgotten fox fully stitched, and WAKE THE THREAD lit beneath it
The Loop

One stitch. Then another.

There is no way to go faster — only ways to work better. Each stitch takes a beat, and pays out when it lands, not when you click.

Touch the cloth

Pick a cell inside the hoop and the needle travels there and leaves a cross. One stitch runs at a time and three more can wait behind it. Thread is awarded when the stitch is stamped, never at the click.

The supply runs down

Every stitch spends one of your Thread Supply, and the spool refills slower than stitching drains it. With none left, taps do nothing: you either wait, or you learn to waste less.

Hands that help

Every animal you free stays on the bench and does its own work: one stitches while you are away, another will take over the unpicking. You are still the one at the hoop — they simply work the way you do.

The Pattern

The pattern never restricts you. It judges you.

Every cell inside the cloth stays stitchable in any thread. You can stitch outside the fox, or in the wrong colour — and the game notices rather than prevents it.

CorrectThe pattern wanted this cell, in this thread.
Wrong colourThe pattern wanted this cell in a different thread. It does not count as progress: it stays owed.
StrayThe pattern wanted this cell left bare. It stays there until it is unpicked.
The reference scroll held up over the hoop, carrying the coloured chart and its thread legend

Study it, put it down, work from memory

The coloured chart is not on the cloth. It is on a parchment you hold up — and while it is raised both hands are on the paper, so stitching and marking are blocked.

A washable pencil lets you transcribe what you saw. Those marks are notes, not game state — nothing checks them, so a mistranscribed mark leads to a genuinely wrong stitch.

The Waking

The animal in the chart is not a picture.

It is a creature trapped in thread, and finishing its stitches is what lets it out.

The finished tapestry lifted off the hoop, square to the viewer on a dark stage

Wake the thread

When every cell the pattern asked for is filled in the right thread, the ordinary furniture steps back and one button rises in the clear strip of bench. The press writes the whole thing down at once: the stitches lift off the cloth, the sheet crosses to the middle of the screen, loses the hoop's tilt on the way, and breathes.

Everything after that press is presentation. A ceremony that is interrupted costs nothing: what was earned had already been paid.

The Forgotten Fox introduces itself on the bench, with its trade and its offer

And it steps onto the bench

The animal lets go of its shape, takes its first breath and introduces itself: its name, its trade and what it is offering you. Accept and it starts working beside you; decline and it is still yours.

The introduction happens once. Every finished tapestry enters the collection and that animal is never earned twice: the cloth goes back up, the companion stays.

Where it stands today

Needlings is in development. The workshop, the hoop, the pattern's judgement, the reference scroll, the pencil, the waking ceremony and the collection all run — every image on this page was taken from the working game. More patterns and companions are being drawn and a second, freer mode is on the way; unpicking and the tapestries after these are the next work.

Screens

From the workshop.

All from the running game — click to open one.

The main menu: three saved tapestries and the hoop waiting on the table
Three tapestries, three saves
The hoop with the pattern printed faintly on bare cloth and the needle mid-stitch
Bare cloth, printed pattern
The reference scroll raised over the cloth with the coloured chart and legend
The reference scroll
The fox fully stitched at one hundred per cent restoration
A finished tapestry
The tapestry square to the viewer during the waking ceremony
The ceremony
The Forgotten Fox introducing itself beside the bench
The introduction
The fox at work on the cloth while a fresh tapestry is stitched
A companion at work
The collection: freed animals on their cards, the rest still locked
The collection
The achievements wall, with hidden ones still blank
Achievements

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By design

Made to be quiet.

A game in no hurry. Nothing chases you, and nothing punishes you for being away.

Three save slotsThree separate tapestries in the menu's drawer, and none of them can be started over the top of another.
Nothing is lostThe work is written once a second while you stitch, again when the window loses focus, and again as the game closes.
A prologue you can skipA new game opens on a page of old parchment: ten drawings drawn stroke by stroke with a line or two under each. Hold any key and it steps aside.
A bad save is never half-loadedA payload that is corrupt or from an older schema is discarded rather than partly loaded, and the menu draws that slot as a corrupted save.
Coming soon

We'll write when the hoop is ready

Needlings is coming to Steam. Leave your email and we'll write when the store page opens and when the beta starts — nothing else.